Alright, so *maybe* the style isn't straight enough, but that's not anything like jestering here. You can reword it simply as it is:When you say him, you mean the DEA agent? So you are advocating generating less information?
Reading the rest of your post, seems you are still roleplaying jester from the last game. If we are on the same cartel team, I'm not sure if that would be helpful.
- DEA needs information
- no talk is therefore the best strategy to lock him up
- hence we will not be talking for days
- and the game is locked.
Let me be as clear as possible: we can't just make that -_-
If you prefer a more direct style, so be it, I'll (try to) separate fun and thoughts ;-)
The alternative is the lynch each day, and if we go for less information, it will be based upon pure luck. And the risk cannot be taken by any of the cartel, as in this situation:
- a cartel leader voted out will have to reveal to try to protect himself, which is not possible as he reveals himself to the DEA, and leaves the victory to the other cartel leader or DEA
- a guard shortens the list of possible targets of the DEA, but that's obvious so not of much interest
- the DEA will pretend to be something else, most probably a guard, and well he may not be followed as anyone will be a guard except the cartel leaders. That can't state anything else than saying they are guards and hide, see first possibility.
So it's a 1 out of 9, 1 out of 8, 1 out of 7 chances to have both cartels happy with a lynch result... and if it turns out that a cartel leader is chosen, sorry buddy, DEA happy, for this cartel end of the story.
My bet is that there are some investigating roles, or something to generate information. Or it may be more interesting to go for lynch.
Let's see how things are going for this first day.