I keep trying to use Mafia game syle setups to create a different type of game.. sometimes it doesn't go as planned. XDWhat was up with the Neighbor Game? Read a little of it. Seems kind of wild.
I keep trying to use Mafia game syle setups to create a different type of game.. sometimes it doesn't go as planned. XDWhat was up with the Neighbor Game? Read a little of it. Seems kind of wild.
Use a count down timer on timeanddate.comI vaguely remember trying to count the days down it would last when I hosted and was sad it was cut short. I don’t think I went for balance, but that would make for a fun game
What was up with the Neighbor Game? Read a little of it. Seems kind of wild.
The neighbor talk mechanic looked interesting! What happened in this game?I keep trying to use Mafia game syle setups to create a different type of game.. sometimes it doesn't go as planned. XD
Yeah I liked you using it. Made it easy for the player.Use a count down timer on timeanddate.com
That's what I do.
My start and end times for day/night cycles are always after work, so that I have time to get home, eat and then tend to the game.
So let's say for example game starts right now. I would use the "countdown to any date" timer template on time and date and set the count exactly 2 days (48 hours) out down to the minute and second. Hit a button and link it here like I did this game. Same for 24 hour night periods. Also set the timer to stop at zero.
@D2DC I have no experience with that one.
The tough side of the US vs EU timezones...Unbearable times tho
end of day at 3 AM?
I could do a 1:00 or 2:00 pm (EST) for EoD. How would that work for everyone?Maybe the middle of the day there can bring it to evening in EU and have both timezones in day times..?
@Gorny, or anybody more experienced with hosting. Maybe you can clarify/advise about this one:
War in the Palace
wiki.mafiascum.net
I want to give the Narcos game another go, but just stick to the basic setup before trying out any additional PRs/informants.
So, the basic setup would be two cartels, 2-3 guards each, plus one leader (heir) for each cartel. The anarchist would be DEA, who needs to catch (kill) both leaders.
Reading this setup, I'm not sure how it works though. Both heirs get 1 kill, and the anarchist gets a kill for each live heir. It also says anarchist can use kill at time of death.
So, one heir gets eliminated, all their guards suicide. Then, say heir 2 knows the anarchist is. He's supposed to post in game thread: kill X. Then anarchist can still use his kill? Doesn't make sense..
Even if heir 2 submitted kill X via PM, there's only gonna be 2-4 other players left alive. Still very good chance for anarchist to win..
Thoughts?
I still don't understand why D2DC didn't simply explain to us that he was vanilla town. Could have really changed the game.
^I still don't understand why D2DC didn't simply explain to us that he was vanilla town. Could have really changed the game.
@Noodle what's up with the bold and CAPS, and locking in on me so hard?I still don't understand why D2DC didn't simply explain to us that he was vanilla town. Could have really changed the game.
Be very careful when Noodle tastes blood.@Noodle what's up with the bold and CAPS, and locking in on me so hard?