Not being given that info was crushing.
So, I have feelings about this game. So much so that in Day Two I actually wrote up a ten paragraph dissertation on how this game was different from typical mafia. But I ended up not posting it because after proof-reading it, it sort of sounded like I was shitting all over D2's game and I didn't want that.
Now that the game is over I'm okay with shitting all over it. (I kid, I kid!)
I don't claim to be a mafia expert, but I have played a large number of games and hosted my share of both complicated and simple setups. Here are a couple rules I've learned, both as moderator and player:
1) Random chance of successful actions is bad. It rarely balances anything correctly as your sample size is too small to ensure proper distribution of odds. It also feels bad as a player knowing that your game winning move might just fail not because of your ability to play, but because of a dice roll. Failing to kill the last townie because the doctor out guessed me is fun. Failing to kill the last townie because my coin flipped tails is not.
2) Players should know the game mechanics going into the game. If I don't know that the Narcos kingpin gets copies of my action log when I DISOBEY and steal his action log, then that sort of sucks the fun out of trying to lie to him to garner some much needed trust. It's not that I played poorly - I was caught by something I had no way of knowing about. Now, I was living on borrowed time anyways so it wasn't a big deal, but imagine if I had Zarniwoop's unconditional trust and got picked out because of that? I'd have been much more irritated.
Obscuring information from the players is fine, however. A good example is having a variable setup - telling the players ahead of time that team makeups will be from a certain set of roles, but not all roles will be included in the game. In this way everyone knows going in what is in front of them, and any lies told by the hidden roles are done with full knowledge of how they might be caught. (Tangentially, this is why I really love Wine In Front of All games)
3) Players need something to do during the day. The biggest flaw I think this game had was the loss of votes. This removed all agency from anyone who didn't have the word "Captain" in their title. Night one and three I did not receive any orders, so was unable to even participate in the part of the game that the whole setup revolved around. This lead to an amount of apathy that lead to a lack of posting.
That all being said, I still had some fun. Trying to communicate over to Thingy who the Narcos captain was, but that he had to kill off the informant first (who I thought was Prestige, based on zemaj's AL), was tricky, in a good way. Trying to keep Zarniwoop's trust while simultaneously ignoring everything he asked me to do was also fun, on the couple of nights I was able to do so.