https://en.wikipedia.org/wiki/Narcos
This is not a conventional Mafia setup. The game is based on the Assassin in the Castle (War in the Castle) format. But, it has been modified to fit the theme. Gameplay will not include lynching (see below).
Day/Night phases should be set to US-EST, with D1 ending Tuesday, April 23 at 23:59. <countdown>
Arrangement is 10 players in 2 teams. It will operate like 2 concurrent AitC games with 5 players each. Each team is trying to eliminate the "informant" player within their faction, as well as targeting the opposing "kingpin". Game will end when 1 of the faction leaders has been eliminated. Role PMs will be coming out shortly.
1. Each faction will have an unknown informant player, attempting to relay information to the opposing faction.
2. Each faction will have a kingpin player that has unlimited assassin ability over his own faction. (to kill any suspected informant). However, fewer players remaining in your faction makes it easier for opposition to identify you as kingpin.
3. Each kingpin can send a member of their faction on night missions. (to investigate other players, or attempt to NK opposing kingpin). These missions will succeed/fail based on a variety of conditions.
4. Each kingpin will also have a Mason ability to pass PM messages back and forth between his own faction.
** Alignment (not roles) will be known to members of the same faction. Communication will all be done in the Forums. There will be no QT groups. Kingpin actions/PMs will go through the Mod, to keep kingpin identity secret.
Since we weren't able to get 11 players, there will be NO NEUTRAL faction. Here are the teams.
[HIGHLIGHT]Narcos:[/HIGHLIGHT]
1. @Drixx
2. @zemaj
3. @Leopold Stotch
4. @Caluin Graye
5. @Zarniwoop
[HIGHLIGHT]Police:[/HIGHLIGHT]
1. @kestegs
2. @Prestige7
3. @The Silver Shroud
4. @Noodle
5. @Mr_Thingyman
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